You’re an Angel!
Your innate magic comes from the gift of a celestial. Perhaps you still serve them and are on a mission or for some reason they have released you from their service to fancy their whim.
Level 3: Angelic Resilience
The magic in your body manifests physical traits of your angelic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
Parts of you are also covered by angel-like feathers. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Angelic Spells
When you reach a Sorcerer level specified in the Angelic Spells table, you thereafter always have the listed spells prepared.
Angelic Spells
| Sorcerer Level | Spells |
|---|---|
| 3 | Alter Self, Spellfire Flare, Command, Moonbeam |
| 5 | Fear, Fly |
| 7 | Spellfire Storm, Charm Monster |
| 9 | Legend Lore, Summon Celestial |
Level 6: Radiant Affinity
Your angelic magic has an affinity with radiant damage.
You have Resistance to that radiant damage, and when you cast a spell that deals radiant damage, you can add your Charisma modifier to one damage roll of that spell.
Level 14: Angel Wings
As a Bonus Action, you can cause angelic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Level 18: Celestial Companion
You can cast Summon Celestial without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.
Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting.
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