Angelic Sorcery

You’re an Angel!

Your innate magic comes from the gift of a celestial. Perhaps you still serve them and are on a mission or for some reason they have released you from their service to fancy their whim.

Level 3: Angelic Resilience

The magic in your body manifests physical traits of your angelic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.

Parts of you are also covered by angel-like feathers. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.

Level 3: Angelic Spells

When you reach a Sorcerer level specified in the Angelic Spells table, you thereafter always have the listed spells prepared.

Angelic Spells
Sorcerer LevelSpells
3Alter SelfSpellfire FlareCommandMoonbeam
5FearFly
7Spellfire StormCharm Monster
9Legend LoreSummon Celestial

Level 6: Radiant Affinity

Your angelic magic has an affinity with radiant damage.

You have Resistance to that radiant damage, and when you cast a spell that deals radiant damage, you can add your Charisma modifier to one damage roll of that spell.

Level 14: Angel Wings

As a Bonus Action, you can cause angelic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.

Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.

Level 18: Celestial Companion

You can cast Summon Celestial without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.

Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting.

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